[ she looks around. yup. not the most delightful of locations, but it works. ]
I'd stay in the town, but that can be just as busy. [ even with the novelty of the new location. ]
Still... it's not too bad here. [ a bit creepy, but. ] A little out of place with the... theme? I guess? But it's [ definitely going to be location zombies spawn from in the mini-event i'm calling it now ] definitely quieter than the saloon.
'Tis less that it is out of place, and more that the previous locales were missing a piece. There is ever a need for the dead to be remembered, is there not?
[casting a glance at the nearest stone, and setting a hand upon it, he continues:]
It does make this one feel a bit more whole. As if it were truly a place people lived.
... I'd agree with you, yeah. But some people can be ... cruel about who they remember, and how they remember them.
[ she has no problem remembering all her dead - for the most part. ]
I meant more... this and the manor seem to fit each other? But compared to the main town it seems like it doesn't quite fit. So... maybe the memory was filling gaps again? Something like that.
[ she... well. she doesn't really want to sit on the ground, so she'll just stand. leaning on the gravestones seems kind of disrespectful, even if they are essentially in a living memory. ]
Not a fan of the "Wild Wild West" theme? [ emet-selch, your cowboy hat. ]
[ it's probably getting a little foggier around here. the fog is bubbles. or at least, hiding a few of them for our convenience. ]
... I liked the space one until Sharon and Kano died, I think. Looking at the stars from the ground instead is probably fine with me.
[ and then two teens she’s fond of went semi-deaf and an ooze monster spat acid at her legs.
fuck space. ]
[ the fog is wafting along just leisurely enough to become dangerous — it’s closer, and hiding a few determined bubbles away from emet’s watching eyes.
alex doesn’t seem to have noticed the fog, but she is at least doing a cursory check before moving, in case of rogue bubbles. ]
It’s a little tougher to enjoy a place when you know what’s probably going to happen at the end of the week.
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[a sigh, there, an idle wave of one hand.]
Well, naught to be done but work with what we have.
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I'd stay in the town, but that can be just as busy. [ even with the novelty of the new location. ]
Still... it's not too bad here. [ a bit creepy, but. ] A little out of place with the... theme? I guess? But it's [ definitely going to be location zombies spawn from in the mini-event i'm calling it now ] definitely quieter than the saloon.
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[casting a glance at the nearest stone, and setting a hand upon it, he continues:]
It does make this one feel a bit more whole. As if it were truly a place people lived.
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[ she has no problem remembering all her dead - for the most part. ]
I meant more... this and the manor seem to fit each other? But compared to the main town it seems like it doesn't quite fit. So... maybe the memory was filling gaps again? Something like that.
That's probably just my thoughts on it though
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[pardon him, he's finding a spot to take a seat-- he's done just looming around right here, apparently.]
Well, of the two, I do prefer this and the manor.
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Not a fan of the "Wild Wild West" theme? [ emet-selch, your cowboy hat. ]
[ it's probably getting a little foggier around here. the fog is bubbles. or at least, hiding a few of them for our convenience. ]
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[space was nice. he sort of misses hanging out on the moon.
he has his eye on you, bubbles... well, the ones he can see. the fog bubbles are gonna help.]
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[ and then two teens she’s fond of went semi-deaf and an ooze monster spat acid at her legs.
fuck space. ]
[ the fog is wafting along just leisurely enough to become dangerous — it’s closer, and hiding a few determined bubbles away from emet’s watching eyes.
alex doesn’t seem to have noticed the fog, but she is at least doing a cursory check before moving, in case of rogue bubbles. ]
It’s a little tougher to enjoy a place when you know what’s probably going to happen at the end of the week.